Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Victory
Ranked Solo/Duo · 23 days ago
4 / 4 / 11
K / D / A
55.6%
Kill participation
585.9
Damage / min
17,212g
407.4 gold / min
24
14 placed · 4 cleared
367
8.7 CS / min
Objective control
3
Dragons
0
Baron
9
Towers
2
Inhibitors
0
Herald
3
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRuke74#9031
Ambessa · Top
3 / 5 / 6
33.3% KP
21,547
15.2% share
16,624g
305 CS · 7.2/m
AOOOA#1111
Nidalee · Jungle
7 / 4 / 13
74.1% KP
30,203
21.3% share
17,579g
277 CS · 6.6/m
2000y#JP1
Mel · Mid
4 / 4 / 11
55.6% KP
24,753
17.5% share
17,212g
367 CS · 8.7/m
泡沫の夜#KMNZ
Yunara · ADC
10 / 5 / 4
51.9% KP
50,703
35.8% share
25,444g
396 CS · 9.4/m
いちにち六試合#まで7
Maokai · Support
3 / 10 / 15
66.7% KP
14,571
10.3% share
11,536g
41 CS · 1/m
Red side
DefeatExcellent Neeko#JP0
Neeko · Top
2 / 9 / 6
28.6% KP
24,390
16.4% share
14,952g
257 CS · 6.1/m
ewhfjbnwehjbhewf#ewfff
Rek'Sai · Jungle
7 / 5 / 10
60.7% KP
26,618
17.9% share
18,433g
338 CS · 8/m
Raharl#JP1
Syndra · Mid
6 / 2 / 8
50% KP
41,008
27.6% share
16,875g
350 CS · 8.3/m
チンパンジー#No1
Ashe · ADC
13 / 6 / 6
67.9% KP
46,561
31.4% share
23,035g
389 CS · 9.2/m
くるみかん#123
Seraphine · Support
0 / 5 / 17
60.7% KP
9,801
6.6% share
10,849g
24 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
