Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 22 days ago
1 / 8 / 2
K / D / A
21.4%
Kill participation
656.2
Damage / min
8,212g
309.7 gold / min
11
4 placed · 2 cleared
200
7.5 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryIG Jiejie#IGIG
Akali · Top
4 / 1 / 8
46.2% KP
33,628
25% share
10,155g
184 CS · 6.9/m
Korea Evelyn#KR2
Lee Sin · Jungle
8 / 3 / 13
80.8% KP
24,440
18.2% share
13,059g
168 CS · 6.3/m
chang ng0k#666
Viktor · Mid
7 / 6 / 6
50% KP
33,335
24.8% share
12,381g
218 CS · 8.2/m
emphuong híp hốp#12345
Caitlyn · ADC
3 / 2 / 15
69.2% KP
33,820
25.1% share
12,004g
196 CS · 7.4/m
おおはしこはし#Farm
Thresh · Support
4 / 2 / 14
69.2% KP
9,370
7% share
9,022g
24 CS · 0.9/m
Red side
Defeatlililliilill#JP1
Nasus · Top
2 / 4 / 0
14.3% KP
15,666
22.8% share
9,183g
201 CS · 7.6/m
fuu#3642
Locke · Jungle
9 / 6 / 2
78.6% KP
16,300
23.7% share
12,693g
163 CS · 6.1/m
2000y#JP1
Yone · Mid
1 / 8 / 2
21.4% KP
17,400
25.3% share
8,212g
200 CS · 7.5/m
Twisted Ball#kntm
Swain · ADC
2 / 4 / 5
50% KP
14,714
21.4% share
10,068g
225 CS · 8.5/m
さとちゅん#JP1
Nami · Support
0 / 4 / 9
64.3% KP
4,637
6.7% share
6,828g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
