Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 22 days ago
10 / 5 / 11
K / D / A
60%
Kill participation
1,172
Damage / min
17,362g
554.7 gold / min
19
9 placed · 2 cleared
253
8.1 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMay#0823
Jayce · Top
6 / 5 / 6
42.9% KP
26,766
24.5% share
13,705g
240 CS · 7.7/m
ねすてぃー#7777
Talon · Jungle
6 / 12 / 4
35.7% KP
20,961
19.2% share
14,754g
228 CS · 7.3/m
ここのつここのかここのいろ#九條都
Neeko · Mid
5 / 7 / 6
39.3% KP
26,592
24.3% share
10,776g
202 CS · 6.5/m
Kreative#yuumi
Yunara · ADC
10 / 6 / 6
57.1% KP
27,876
25.5% share
16,266g
294 CS · 9.4/m
WitchCraftSabbat#hope
Thresh · Support
1 / 5 / 14
53.6% KP
7,119
6.5% share
9,047g
32 CS · 1/m
Red side
VictoryMIDKING#JUN
Yasuo · Top
8 / 5 / 8
45.7% KP
24,446
19.8% share
15,876g
292 CS · 9.3/m
Korea Evelyn#KR2
Vi · Jungle
13 / 6 / 11
68.6% KP
25,702
20.9% share
15,470g
187 CS · 6/m
IG Jiejie#IGIG
Orianna · Mid
4 / 6 / 20
68.6% KP
29,807
24.2% share
12,161g
203 CS · 6.5/m
2000y#JP1
Syndra · ADC
10 / 5 / 11
60% KP
36,684
29.8% share
17,362g
253 CS · 8.1/m
젓가락#dd1
Nami · Support
0 / 7 / 25
71.4% KP
6,577
5.3% share
9,863g
34 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
