Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Victory
Ranked Solo/Duo · 22 days ago
11 / 4 / 10
K / D / A
61.8%
Kill participation
1,486.8
Damage / min
14,902g
521.7 gold / min
19
8 placed · 3 cleared
262
9.2 CS / min
Objective control
1
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMaster of bate#キオちゃん
Jayce · Top
7 / 7 / 8
65.2% KP
30,175
32% share
13,387g
188 CS · 6.6/m
142857#KR9
Shyvana · Jungle
4 / 7 / 5
39.1% KP
20,556
21.8% share
11,952g
216 CS · 7.6/m
Raharl#JP1
Syndra · Mid
5 / 5 / 4
39.1% KP
12,599
13.4% share
11,712g
229 CS · 8/m
Kaisa JG main#533
Heimerdinger · ADC
4 / 9 / 3
30.4% KP
18,767
19.9% share
13,031g
206 CS · 7.2/m
Tako Yankee#1112
Senna · Support
3 / 6 / 12
65.2% KP
12,229
13% share
9,879g
31 CS · 1.1/m
Red side
Victoryゆった#JP1
Sion · Top
2 / 6 / 12
41.2% KP
17,182
15.5% share
11,827g
183 CS · 6.4/m
なお美信者#0808
Viego · Jungle
12 / 3 / 7
55.9% KP
25,517
23.1% share
15,888g
239 CS · 8.4/m
2000y#JP1
Xerath · Mid
11 / 4 / 10
61.8% KP
42,472
38.4% share
14,902g
262 CS · 9.2/m
ezman#JP1
Sivir · ADC
3 / 4 / 11
41.2% KP
14,640
13.2% share
14,951g
258 CS · 9/m
Sombra#jp8
Pyke · Support
6 / 6 / 10
47.1% KP
10,890
9.8% share
11,403g
36 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
