Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vex
Victory
Ranked Solo/Duo · 21 days ago
8 / 11 / 13
K / D / A
60%
Kill participation
896.3
Damage / min
14,652g
402.7 gold / min
18
4 placed · 3 cleared
265
7.3 CS / min
Objective control
4
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatxDwill#554
Akali · Top
15 / 6 / 2
37.8% KP
31,262
25.8% share
17,533g
272 CS · 7.5/m
ANGELWITTAKNIFE#風花絶代
Lee Sin · Jungle
5 / 7 / 9
31.1% KP
13,158
10.9% share
14,211g
229 CS · 6.3/m
EUW MONSTER#euu
Pantheon · Mid
16 / 8 / 13
64.4% KP
40,850
33.7% share
18,953g
195 CS · 5.4/m
i play fill#ツケ穴
Yasuo · ADC
8 / 10 / 5
28.9% KP
25,144
20.7% share
17,253g
296 CS · 8.1/m
GOD of 笹村#ONZED
Nautilus · Support
1 / 4 / 22
51.1% KP
10,809
8.9% share
10,760g
40 CS · 1.1/m
Red side
Victory帝国の鼠#JP1
Irelia · Top
8 / 12 / 8
45.7% KP
38,156
25.6% share
19,656g
316 CS · 8.7/m
vp14K0la5z#8303
Talon · Jungle
6 / 12 / 11
48.6% KP
24,792
16.6% share
16,463g
245 CS · 6.7/m
2000y#JP1
Vex · Mid
8 / 11 / 13
60% KP
32,610
21.9% share
14,652g
265 CS · 7.3/m
die 4 u#JP7
Zeri · ADC
13 / 6 / 11
68.6% KP
46,424
31.1% share
23,414g
406 CS · 11.2/m
Locked In#ASUKA
Yuumi · Support
0 / 4 / 25
71.4% KP
7,086
4.8% share
9,946g
11 CS · 0.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
