Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vex
Defeat
Ranked Solo/Duo · 20 days ago
10 / 4 / 6
K / D / A
64%
Kill participation
1,099
Damage / min
17,981g
510.8 gold / min
25
4 placed · 7 cleared
339
9.6 CS / min
Objective control
4
Dragons
2
Baron
11
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryしゅんた1106#JP1
Shen · Top
9 / 1 / 18
65.9% KP
38,723
24.2% share
16,992g
277 CS · 7.9/m
vp14K0la5z#8303
Talon · Jungle
7 / 4 / 17
58.5% KP
38,004
23.8% share
19,858g
327 CS · 9.3/m
チェゴヤ#zzz
Akali · Mid
10 / 6 / 9
46.3% KP
26,037
16.3% share
15,053g
263 CS · 7.5/m
Six Feet Under#V I
Kai'Sa · ADC
7 / 6 / 14
51.2% KP
28,960
18.1% share
17,639g
298 CS · 8.5/m
May#0823
Locke · Support
8 / 8 / 15
56.1% KP
28,133
17.6% share
12,076g
48 CS · 1.4/m
Red side
DefeatGeng丶chovy#JP1
Tryndamere · Top
1 / 12 / 3
16% KP
27,402
22% share
12,141g
262 CS · 7.4/m
Xk4shiXblossom#4996
Jax · Jungle
6 / 9 / 5
44% KP
15,701
12.6% share
13,466g
206 CS · 5.9/m
2000y#JP1
Vex · Mid
10 / 4 / 6
64% KP
38,684
31.1% share
17,981g
339 CS · 9.6/m
鬼王残躯#ghost
Vladimir · ADC
5 / 8 / 8
52% KP
33,527
27% share
15,841g
279 CS · 7.9/m
ANGELWITTAKNIFE#風花絶代
Rakan · Support
3 / 8 / 12
60% KP
9,025
7.3% share
9,735g
33 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
