Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Victory
Ranked Solo/Duo · 20 days ago
5 / 4 / 6
K / D / A
36.7%
Kill participation
1,123
Damage / min
10,753g
378.8 gold / min
7
8 placed · 0 cleared
206
7.3 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLucian Kaltz#1337
Yone · Top
6 / 8 / 2
36.4% KP
33,273
28.6% share
12,800g
246 CS · 8.7/m
ファーム大好き少年#たまねぎ
Shaco · Jungle
5 / 5 / 9
63.6% KP
31,108
26.8% share
12,297g
214 CS · 7.5/m
しゅんた1106#JP1
Hwei · Mid
7 / 3 / 3
45.5% KP
31,511
27.1% share
12,740g
259 CS · 9.1/m
Khalinkaa#1800
Draven · ADC
3 / 6 / 2
22.7% KP
15,680
13.5% share
12,046g
226 CS · 8/m
pique#s 2
Lulu · Support
1 / 8 / 6
31.8% KP
4,684
4% share
6,868g
21 CS · 0.7/m
Red side
VictoryTAEKWONUDYR#UDYR
Sion · Top
3 / 8 / 4
23.3% KP
8,360
8.8% share
10,405g
164 CS · 5.8/m
T1 Keria#2417
Briar · Jungle
6 / 6 / 5
36.7% KP
12,908
13.7% share
12,666g
195 CS · 6.9/m
2000y#JP1
Xerath · Mid
5 / 4 / 6
36.7% KP
31,874
33.7% share
10,753g
206 CS · 7.3/m
Bon Jovi#1983
Yunara · ADC
13 / 2 / 10
76.7% KP
33,004
34.9% share
20,160g
305 CS · 10.7/m
Subway Cookie#EUW
Tahm Kench · Support
3 / 3 / 12
50% KP
8,385
8.9% share
9,041g
29 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
