Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Victory
Ranked Solo/Duo · 18 days ago
13 / 2 / 13
K / D / A
63.4%
Kill participation
1,940.1
Damage / min
18,039g
595.7 gold / min
8
7 placed · 0 cleared
265
8.8 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatしゅんた1106#JP1
Shen · Top
9 / 7 / 9
64.3% KP
34,796
34.2% share
12,836g
214 CS · 7.1/m
Ode To The Mets#3412
Maokai · Jungle
5 / 9 / 15
71.4% KP
20,022
19.7% share
10,704g
147 CS · 4.9/m
ろるがへたなので助けてジャングル#HELPM
Renekton · Mid
3 / 10 / 14
60.7% KP
24,408
24% share
9,870g
170 CS · 5.6/m
奇跡行者#4545
Katarina · ADC
10 / 7 / 5
53.6% KP
14,779
14.5% share
13,113g
235 CS · 7.8/m
142857#KR9
Thresh · Support
1 / 8 / 17
64.3% KP
7,674
7.5% share
7,426g
36 CS · 1.2/m
Red side
Victory30 minutes#JP1
Aatrox · Top
5 / 3 / 11
39% KP
25,215
16.4% share
12,138g
195 CS · 6.4/m
とりくんの丸焼き#JP1
Zac · Jungle
4 / 4 / 26
73.2% KP
20,677
13.4% share
13,430g
213 CS · 7/m
Ginnie ˆˆ#Ginni
Locke · Mid
17 / 10 / 6
56.1% KP
40,392
26.2% share
16,321g
211 CS · 7/m
2000y#JP1
Xerath · ADC
13 / 2 / 13
63.4% KP
58,753
38.2% share
18,039g
265 CS · 8.8/m
3be3#JP1
Nautilus · Support
2 / 9 / 23
61% KP
8,844
5.7% share
9,545g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
