Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 18 days ago
9 / 8 / 4
K / D / A
54.2%
Kill participation
891.6
Damage / min
13,195g
435.2 gold / min
23
10 placed · 6 cleared
257
8.5 CS / min
Objective control
3
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLORD MASTER KING#Azhy
Nasus · Top
1 / 2 / 6
20% KP
7,632
7.7% share
10,942g
208 CS · 6.9/m
VianKa#9999
Rengar · Jungle
15 / 5 / 7
62.9% KP
33,259
33.6% share
16,735g
215 CS · 7.1/m
Recap#125
Orianna · Mid
6 / 6 / 10
45.7% KP
24,890
25.2% share
13,104g
232 CS · 7.7/m
Julius#1989
Jinx · ADC
10 / 6 / 7
48.6% KP
27,838
28.2% share
17,768g
300 CS · 9.9/m
弱者ネ申#Nemoh
Thresh · Support
3 / 5 / 19
62.9% KP
5,258
5.3% share
9,297g
36 CS · 1.2/m
Red side
DefeatBishop#happy
Pantheon · Top
5 / 7 / 2
29.2% KP
28,785
25.1% share
10,706g
190 CS · 6.3/m
May#0823
Jayce · Jungle
4 / 4 / 4
33.3% KP
27,589
24.1% share
15,119g
263 CS · 8.7/m
2000y#JP1
Syndra · Mid
9 / 8 / 4
54.2% KP
27,031
23.6% share
13,195g
257 CS · 8.5/m
生气让队友猜#Danke
Yunara · ADC
3 / 8 / 10
54.2% KP
22,872
20% share
14,586g
279 CS · 9.2/m
ゴグマ#JP2
Lulu · Support
3 / 8 / 10
54.2% KP
8,186
7.2% share
8,941g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
