Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Defeat
Ranked Solo/Duo · 18 days ago
11 / 7 / 11
K / D / A
56.4%
Kill participation
1,792.6
Damage / min
17,532g
453.2 gold / min
21
10 placed · 1 cleared
319
8.2 CS / min
Objective control
5
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
1
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGGGGG#JP2
Gangplank · Top
13 / 3 / 15
57.1% KP
41,754
20.4% share
21,340g
322 CS · 8.3/m
艾莉丝#0727
Graves · Jungle
14 / 7 / 8
44.9% KP
46,821
22.8% share
21,918g
349 CS · 9/m
Geng丶chovy#JP1
Yone · Mid
3 / 12 / 9
24.5% KP
32,093
15.6% share
13,826g
272 CS · 7/m
MとBを#246
Karthus · ADC
15 / 11 / 15
61.2% KP
60,196
29.3% share
19,284g
266 CS · 6.9/m
ホットク#KR2
Poppy · Support
4 / 6 / 23
55.1% KP
24,315
11.9% share
12,469g
38 CS · 1/m
Red side
DefeatNo1激臭Unkoオラファー#BIPPO
Singed · Top
2 / 9 / 10
30.8% KP
28,395
15.1% share
16,618g
357 CS · 9.2/m
nihongotabemasen#muted
Kha'Zix · Jungle
7 / 11 / 9
41% KP
27,043
14.3% share
16,209g
211 CS · 5.5/m
2000y#JP1
Xerath · Mid
11 / 7 / 11
56.4% KP
69,343
36.8% share
17,532g
319 CS · 8.2/m
Bon Jovi#1983
Kalista · ADC
15 / 11 / 12
69.2% KP
51,999
27.6% share
21,179g
271 CS · 7/m
xxxxxxxvxxxxxxx#12345
Alistar · Support
4 / 11 / 19
59% KP
11,694
6.2% share
12,659g
15 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
