Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 17 days ago
7 / 6 / 8
K / D / A
38.5%
Kill participation
1,232.5
Damage / min
14,821g
490.5 gold / min
21
8 placed · 6 cleared
254
8.4 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryloselinelosegame#999
Dr. Mundo · Top
4 / 6 / 5
23.1% KP
23,117
18.4% share
12,469g
197 CS · 6.5/m
sweets#7すき
Zac · Jungle
9 / 3 / 21
76.9% KP
23,248
18.5% share
16,179g
234 CS · 7.7/m
YonYon#RoRo
Ambessa · Mid
14 / 4 / 11
64.1% KP
31,760
25.3% share
14,452g
190 CS · 6.3/m
2000y#JP1
Viktor · ADC
7 / 6 / 8
38.5% KP
37,242
29.6% share
14,821g
254 CS · 8.4/m
hetel#JP1
Alistar · Support
5 / 3 / 16
53.8% KP
10,287
8.2% share
10,135g
36 CS · 1.2/m
Red side
DefeatYACHIYO#666
Qiyana · Top
8 / 8 / 6
63.6% KP
29,888
20.1% share
13,604g
215 CS · 7.1/m
senzawa#JP1
Bel'Veth · Jungle
5 / 10 / 5
45.5% KP
26,219
17.6% share
12,002g
185 CS · 6.1/m
May#0823
Yone · Mid
1 / 10 / 9
45.5% KP
43,096
28.9% share
10,722g
232 CS · 7.7/m
鬼王残躯#ghost
Vladimir · ADC
7 / 6 / 6
59.1% KP
39,719
26.7% share
13,524g
251 CS · 8.3/m
odessa1#JP132
Rell · Support
1 / 5 / 13
63.6% KP
10,049
6.7% share
8,027g
35 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
