Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 17 days ago
10 / 6 / 15
K / D / A
59.5%
Kill participation
1,130.5
Damage / min
16,503g
572 gold / min
13
8 placed · 2 cleared
236
8.2 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGeng丶chovy#JP1
Yone · Top
4 / 8 / 3
31.8% KP
26,532
26.3% share
12,038g
241 CS · 8.4/m
May#0823
Naafiri · Jungle
10 / 7 / 6
72.7% KP
29,320
29.1% share
14,452g
180 CS · 6.2/m
Excellent Neeko#JP0
Malzahar · Mid
2 / 8 / 1
13.6% KP
19,456
19.3% share
11,453g
256 CS · 8.9/m
MとBを#246
Draven · ADC
6 / 9 / 2
36.4% KP
17,079
16.9% share
12,606g
171 CS · 5.9/m
Six Feet Under#V I
Braum · Support
0 / 10 / 11
50% KP
8,483
8.4% share
7,709g
20 CS · 0.7/m
Red side
Victory鬼王残躯#ghost
Vladimir · Top
9 / 5 / 4
31% KP
22,975
17.5% share
13,150g
230 CS · 8/m
jieyz#718
Ambessa · Jungle
11 / 4 / 12
54.8% KP
28,303
21.5% share
15,555g
223 CS · 7.7/m
Jungle Slave#4444
Zed · Mid
9 / 5 / 3
28.6% KP
30,665
23.3% share
15,902g
241 CS · 8.4/m
2000y#JP1
Syndra · ADC
10 / 6 / 15
59.5% KP
32,614
24.8% share
16,503g
236 CS · 8.2/m
ここのつここのかここのいろ#九條都
Neeko · Support
3 / 2 / 27
71.4% KP
17,050
13% share
10,467g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
