Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Corki
Defeat
Ranked Solo/Duo · 17 days ago
1 / 6 / 6
K / D / A
53.8%
Kill participation
681
Damage / min
11,695g
412.5 gold / min
17
6 placed · 1 cleared
276
9.7 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBRUNINHO LEGEND#5000
Urgot · Top
6 / 5 / 2
24.2% KP
14,384
13.5% share
11,361g
206 CS · 7.3/m
Allen Iverson 03#JP1
Bel'Veth · Jungle
5 / 4 / 11
48.5% KP
14,830
13.9% share
14,348g
246 CS · 8.7/m
pinminmin#pmm
Viktor · Mid
7 / 1 / 10
51.5% KP
33,307
31.2% share
13,156g
260 CS · 9.2/m
清風様#VNadc
Sivir · ADC
14 / 2 / 4
54.5% KP
35,876
33.6% share
18,902g
320 CS · 11.3/m
Tako Yankee#1112
Yuumi · Support
1 / 1 / 23
72.7% KP
8,408
7.9% share
9,542g
17 CS · 0.6/m
Red side
Defeatあいうえおかきくけこさしすせそ#たちつてと
Yorick · Top
4 / 5 / 5
69.2% KP
22,663
28.9% share
11,368g
228 CS · 8/m
Kreative#yuumi
Elise · Jungle
1 / 7 / 4
38.5% KP
8,029
10.2% share
8,458g
147 CS · 5.2/m
2000y#JP1
Corki · Mid
1 / 6 / 6
53.8% KP
19,305
24.6% share
11,695g
276 CS · 9.7/m
Lily#niki
Hwei · ADC
6 / 7 / 3
69.2% KP
24,635
31.4% share
12,553g
219 CS · 7.7/m
一刀両断#1541
Maokai · Support
1 / 8 / 5
46.2% KP
3,777
4.8% share
6,906g
34 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
