Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Defeat
Ranked Solo/Duo · 16 days ago
8 / 5 / 7
K / D / A
83.3%
Kill participation
1,053.4
Damage / min
15,431g
569.4 gold / min
12
5 placed · 1 cleared
259
9.6 CS / min
Objective control
3
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGeng丶chovy#JP1
Pantheon · Top
11 / 5 / 10
60% KP
34,414
31.6% share
15,009g
215 CS · 7.9/m
Kreative#yuumi
Hecarim · Jungle
9 / 4 / 8
48.6% KP
19,011
17.4% share
13,637g
238 CS · 8.8/m
haitara#JP1
Malzahar · Mid
6 / 0 / 9
42.9% KP
23,954
22% share
13,119g
290 CS · 10.7/m
ZTAの影刃#TOP1
Syndra · ADC
6 / 6 / 7
37.1% KP
22,151
20.3% share
12,653g
211 CS · 7.8/m
Tako Yankee#1112
Nami · Support
3 / 3 / 18
60% KP
9,455
8.7% share
8,857g
27 CS · 1/m
Red side
DefeatBlanc Noir#JP1
Sion · Top
2 / 8 / 3
27.8% KP
14,001
18.5% share
9,574g
191 CS · 7/m
れ も#Lemo
Shaco · Jungle
5 / 9 / 9
77.8% KP
15,110
19.9% share
10,457g
142 CS · 5.2/m
うぃーっすどうもキヨでーす#TOP4
Veigar · Mid
2 / 7 / 4
33.3% KP
10,593
14% share
10,575g
226 CS · 8.3/m
2000y#JP1
Xerath · ADC
8 / 5 / 7
83.3% KP
28,547
37.6% share
15,431g
259 CS · 9.6/m
此故事纯属虚构与现实绝无任何关联#请勿对号入
Bard · Support
1 / 6 / 9
55.6% KP
7,589
10% share
7,098g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
