Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 16 days ago
6 / 6 / 4
K / D / A
34.5%
Kill participation
1,044.2
Damage / min
11,064g
459.4 gold / min
9
4 placed · 1 cleared
200
8.3 CS / min
Objective control
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
0
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFlow#Air7
Sett · Top
4 / 7 / 0
15.4% KP
13,230
17.1% share
9,161g
165 CS · 6.9/m
布偶猫#8201
Rek'Sai · Jungle
7 / 2 / 8
57.7% KP
18,492
24% share
11,875g
188 CS · 7.8/m
Louder#123
Aurora · Mid
9 / 5 / 5
53.8% KP
21,712
28.1% share
10,071g
159 CS · 6.6/m
peryuton#JP1
Jhin · ADC
4 / 8 / 6
38.5% KP
16,353
21.2% share
9,261g
144 CS · 6/m
Winter#CR1
Nautilus · Support
2 / 7 / 8
38.5% KP
7,362
9.5% share
6,897g
23 CS · 1/m
Red side
Victoryはおまーでぃんがー#JP2
Heimerdinger · Top
6 / 3 / 8
48.3% KP
23,189
22% share
11,048g
159 CS · 6.6/m
総武線5番ホーム#JP1
Karthus · Jungle
6 / 5 / 12
62.1% KP
24,377
23.1% share
11,376g
168 CS · 7/m
2000y#JP1
Yone · Mid
6 / 6 / 4
34.5% KP
25,149
23.9% share
11,064g
200 CS · 8.3/m
Blue#KR330
Kalista · ADC
10 / 5 / 4
48.3% KP
23,149
22% share
13,974g
224 CS · 9.3/m
kankokujing#tokyo
Renata Glasc · Support
1 / 7 / 16
58.6% KP
9,460
9% share
7,309g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
