Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kassadin
Defeat
Ranked Solo/Duo · 15 days ago
9 / 12 / 10
K / D / A
55.9%
Kill participation
764.6
Damage / min
16,614g
464.1 gold / min
18
6 placed · 3 cleared
295
8.2 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
10
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLee#JP2
Dr. Mundo · Top
7 / 4 / 11
52.9% KP
25,763
20.3% share
14,058g
248 CS · 6.9/m
Jg Lane War Good#8888
Diana · Jungle
8 / 11 / 12
58.8% KP
21,045
16.6% share
14,876g
251 CS · 7/m
2000y#JP1
Kassadin · Mid
9 / 12 / 10
55.9% KP
27,372
21.6% share
16,614g
295 CS · 8.2/m
Nhót#0892
Swain · ADC
9 / 5 / 15
70.6% KP
39,018
30.7% share
17,637g
314 CS · 8.8/m
fuu#3642
Tahm Kench · Support
1 / 9 / 20
61.8% KP
13,719
10.8% share
9,802g
34 CS · 0.9/m
Red side
Victory鉄砲玉#JP1
Vayne · Top
8 / 4 / 10
43.9% KP
43,439
18.6% share
18,035g
264 CS · 7.4/m
Unholytruth#91111
Shyvana · Jungle
10 / 4 / 16
63.4% KP
62,159
26.6% share
19,458g
334 CS · 9.3/m
おなかぺこぺこ#ku31
Gragas · Mid
12 / 6 / 16
68.3% KP
59,251
25.4% share
16,617g
262 CS · 7.3/m
Geng丶chovy#JP1
Viktor · ADC
6 / 8 / 18
58.5% KP
40,107
17.2% share
16,750g
253 CS · 7.1/m
Pheonix#VG45
Jarvan IV · Support
5 / 12 / 28
80.5% KP
28,769
12.3% share
12,595g
50 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
