Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 15 days ago
7 / 11 / 3
K / D / A
52.6%
Kill participation
862.4
Damage / min
13,503g
492.8 gold / min
15
7 placed · 2 cleared
205
7.5 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryOriginal Sin#PoE
Illaoi · Top
4 / 5 / 3
17.9% KP
18,961
15.9% share
11,161g
233 CS · 8.5/m
senzawa#JP1
Karthus · Jungle
13 / 3 / 11
61.5% KP
34,263
28.8% share
16,438g
279 CS · 10.2/m
すやひめ#15ff
Zoe · Mid
12 / 2 / 7
48.7% KP
35,620
30% share
13,372g
204 CS · 7.4/m
VianKa#9999
Tristana · ADC
8 / 8 / 12
51.3% KP
20,582
17.3% share
15,273g
214 CS · 7.8/m
詰み詰み韓国人#SUPGG
Blitzcrank · Support
2 / 1 / 17
48.7% KP
9,464
8% share
9,139g
34 CS · 1.2/m
Red side
Defeatうっしぃ#JP1
Garen · Top
4 / 5 / 2
31.6% KP
20,625
25.7% share
12,427g
247 CS · 9/m
Jg Lane War Good#8888
Jarvan IV · Jungle
3 / 10 / 9
63.2% KP
12,268
15.3% share
10,539g
160 CS · 5.8/m
GOD of 笹村#ONZED
Orianna · Mid
4 / 6 / 5
47.4% KP
18,087
22.5% share
10,622g
206 CS · 7.5/m
2000y#JP1
Syndra · ADC
7 / 11 / 3
52.6% KP
23,630
29.4% share
13,503g
205 CS · 7.5/m
RUS Likkrit#ANX
Thresh · Support
1 / 7 / 13
73.7% KP
5,707
7.1% share
7,333g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
