Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Victory
Ranked Solo/Duo · 15 days ago
3 / 4 / 18
K / D / A
38.9%
Kill participation
1,219.9
Damage / min
14,322g
362 gold / min
14
11 placed · 2 cleared
274
6.9 CS / min
Objective control
3
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
3
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryあんま自分を責めんな俺がいるけん#ran
Camille · Top
10 / 11 / 7
31.5% KP
41,289
20.7% share
18,120g
268 CS · 6.8/m
醋拌檸檬#JP1
Taliyah · Jungle
27 / 6 / 12
72.2% KP
45,753
22.9% share
23,200g
274 CS · 6.9/m
2000y#JP1
Xerath · Mid
3 / 4 / 18
38.9% KP
48,267
24.2% share
14,322g
274 CS · 6.9/m
くむお#JP1
Ezreal · ADC
12 / 6 / 19
57.4% KP
55,275
27.7% share
22,865g
324 CS · 8.2/m
Blue#KR330
Lulu · Support
2 / 12 / 29
57.4% KP
9,001
4.5% share
12,146g
32 CS · 0.8/m
Red side
Defeatlookatmy#JP1
Fiora · Top
10 / 11 / 5
38.5% KP
51,500
30.9% share
21,504g
346 CS · 8.7/m
おなかぺこぺこ#ku31
Jayce · Jungle
13 / 7 / 1
35.9% KP
33,714
20.2% share
19,910g
247 CS · 6.2/m
鬼王残躯#ghost
Vladimir · Mid
5 / 7 / 7
30.8% KP
30,577
18.3% share
15,207g
289 CS · 7.3/m
die 4 u#JP7
Kalista · ADC
5 / 14 / 9
35.9% KP
23,985
14.4% share
16,880g
299 CS · 7.6/m
Mokurooo#NKG
Elise · Support
6 / 15 / 10
41% KP
27,060
16.2% share
13,236g
45 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
