Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Defeat
Ranked Solo/Duo · 15 days ago
14 / 5 / 4
K / D / A
54.5%
Kill participation
899.4
Damage / min
14,477g
443.2 gold / min
19
8 placed · 1 cleared
239
7.3 CS / min
Objective control
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatATK#take
K'Sante · Top
5 / 8 / 6
33.3% KP
30,890
27.5% share
11,219g
206 CS · 6.3/m
u cant guard me#JP2
Kha'Zix · Jungle
6 / 14 / 7
39.4% KP
20,096
17.9% share
14,474g
207 CS · 6.3/m
2000y#JP1
Xerath · Mid
14 / 5 / 4
54.5% KP
29,379
26.1% share
14,477g
239 CS · 7.3/m
バカムーンケーキ#100か0
Veigar · ADC
4 / 10 / 4
24.2% KP
13,543
12% share
12,641g
231 CS · 7.1/m
Free HK#JP1
Senna · Support
4 / 9 / 13
51.5% KP
18,570
16.5% share
11,847g
55 CS · 1.7/m
Red side
VictoryRCK Razer#glhf
Ornn · Top
6 / 5 / 13
41.3% KP
24,582
16.9% share
13,145g
206 CS · 6.3/m
BLG Xun#비가 와요
Graves · Jungle
6 / 4 / 13
41.3% KP
23,594
16.2% share
15,840g
265 CS · 8.1/m
ウズイテンゲン#JP1
Qiyana · Mid
10 / 12 / 10
43.5% KP
30,516
21% share
15,452g
217 CS · 6.6/m
たかスペ#JP2
Ziggs · ADC
13 / 3 / 15
60.9% KP
43,708
30% share
20,235g
291 CS · 8.9/m
daydayup#4577
Pyke · Support
11 / 9 / 16
58.7% KP
23,235
16% share
13,846g
32 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
