Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Defeat
Ranked Solo/Duo · 15 days ago
9 / 4 / 16
K / D / A
71.4%
Kill participation
1,692.3
Damage / min
16,635g
416.9 gold / min
25
12 placed · 3 cleared
274
6.9 CS / min
Objective control
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
10
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat鉄砲玉#JP1
Olaf · Top
6 / 4 / 12
51.4% KP
24,918
15.2% share
16,761g
315 CS · 7.9/m
u cant guard me#JP2
Hecarim · Jungle
4 / 9 / 13
48.6% KP
19,541
11.9% share
15,380g
291 CS · 7.3/m
2000y#JP1
Xerath · Mid
9 / 4 / 16
71.4% KP
67,522
41.2% share
16,635g
274 CS · 6.9/m
Peyz#CN2
Twitch · ADC
13 / 14 / 9
62.9% KP
38,979
23.8% share
20,667g
242 CS · 6.1/m
強くなりたい私#5222
Camille · Support
3 / 15 / 11
40% KP
12,861
7.9% share
10,631g
25 CS · 0.6/m
Red side
Victoryメコクル#0511
Corki · Top
5 / 10 / 4
19.6% KP
23,782
14.4% share
15,723g
276 CS · 6.9/m
Unholytruth#91111
Shyvana · Jungle
8 / 7 / 16
52.2% KP
50,544
30.6% share
19,980g
353 CS · 8.8/m
請讓我停止追逐#Emily
Akshan · Mid
19 / 7 / 10
63% KP
38,038
23% share
17,314g
157 CS · 3.9/m
주 진#JP2
Jinx · ADC
10 / 8 / 17
58.7% KP
37,975
23% share
20,595g
340 CS · 8.5/m
Enty#ENTP1
Thresh · Support
4 / 3 / 27
67.4% KP
14,871
9% share
12,744g
32 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
