Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Defeat
Ranked Solo/Duo · 14 days ago
14 / 6 / 11
K / D / A
61%
Kill participation
1,345
Damage / min
14,836g
437.9 gold / min
22
3 placed · 6 cleared
201
5.9 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
4
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory穏やかを常に#75601
Rumble · Top
6 / 9 / 10
39% KP
38,282
25.6% share
13,031g
203 CS · 6/m
Kreative#yuumi
Rengar · Jungle
9 / 13 / 13
53.7% KP
19,113
12.8% share
15,938g
208 CS · 6.1/m
Six Feet Under#V I
Katarina · Mid
11 / 12 / 8
46.3% KP
27,909
18.6% share
15,032g
170 CS · 5/m
소년가장원딜#태랑03
Tristana · ADC
15 / 5 / 14
70.7% KP
53,369
35.6% share
23,241g
338 CS · 10/m
沙姆希尔尼加尔#0000
Yuumi · Support
0 / 2 / 31
75.6% KP
11,110
7.4% share
10,923g
22 CS · 0.6/m
Red side
Defeat骨痛クラッシャー#JP1
Fiora · Top
8 / 10 / 2
24.4% KP
25,255
19.5% share
14,502g
238 CS · 7/m
とうわ#CN1
Elise · Jungle
5 / 6 / 10
36.6% KP
21,010
16.2% share
13,551g
215 CS · 6.3/m
2000y#JP1
Annie · Mid
14 / 6 / 11
61% KP
45,574
35.1% share
14,836g
201 CS · 5.9/m
Khalinkaa#1800
Corki · ADC
7 / 6 / 8
36.6% KP
20,864
16.1% share
16,333g
265 CS · 7.8/m
Tasyabx#JP1
Skarner · Support
7 / 13 / 10
41.5% KP
17,048
13.1% share
11,314g
31 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
