Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vex
Victory
Ranked Solo/Duo · 14 days ago
16 / 7 / 11
K / D / A
61.4%
Kill participation
1,310
Damage / min
18,285g
496.7 gold / min
23
9 placed · 4 cleared
271
7.4 CS / min
Objective control
0
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
5
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat光陣の使徒ムルムル#8724
Rumble · Top
10 / 5 / 9
50% KP
43,443
29% share
15,522g
277 CS · 7.5/m
May#0823
Talon · Jungle
13 / 5 / 11
63.2% KP
38,179
25.4% share
21,424g
288 CS · 7.8/m
GOD of 笹村#ONZED
Zed · Mid
4 / 11 / 11
39.5% KP
29,880
19.9% share
14,999g
240 CS · 6.5/m
محمد#9904
Sivir · ADC
6 / 14 / 13
50% KP
19,462
13% share
15,811g
239 CS · 6.5/m
Pheonix#VG45
Jarvan IV · Support
5 / 9 / 21
68.4% KP
19,080
12.7% share
12,993g
57 CS · 1.5/m
Red side
VictoryEnty#ENTP1
Mordekaiser · Top
5 / 10 / 2
15.9% KP
26,013
17.9% share
13,922g
253 CS · 6.9/m
Kreative#yuumi
Rengar · Jungle
12 / 9 / 7
43.2% KP
30,855
21.2% share
17,574g
275 CS · 7.5/m
2000y#JP1
Vex · Mid
16 / 7 / 11
61.4% KP
48,231
33.2% share
18,285g
271 CS · 7.4/m
へっぽこ3太郎#aaa
Yasuo · ADC
8 / 7 / 11
43.2% KP
25,963
17.9% share
16,859g
259 CS · 7/m
ぶーーん#buta
Rell · Support
3 / 5 / 26
65.9% KP
14,342
9.9% share
12,793g
53 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
