Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vex
Defeat
Ranked Solo/Duo · 13 days ago
13 / 11 / 12
K / D / A
56.8%
Kill participation
1,382.7
Damage / min
15,373g
386.9 gold / min
27
5 placed · 8 cleared
207
5.2 CS / min
Objective control
2
Dragons
2
Baron
9
Towers
2
Inhibitors
1
Herald
4
Dragons
0
Baron
5
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryV1 Mirei#v66
K'Sante · Top
7 / 4 / 20
50.9% KP
39,248
21.3% share
15,742g
233 CS · 5.9/m
hourly winter#aespa
Graves · Jungle
16 / 7 / 12
52.8% KP
45,680
24.8% share
24,371g
344 CS · 8.7/m
ウズイテンゲン#JP1
Qiyana · Mid
15 / 14 / 15
56.6% KP
52,202
28.4% share
20,411g
252 CS · 6.3/m
Bon Jovi#1983
Sylas · ADC
6 / 12 / 14
37.7% KP
19,389
10.5% share
13,289g
109 CS · 2.7/m
DuCouteauÜKHL#JP3
Katarina · Support
9 / 7 / 16
47.2% KP
27,539
15% share
15,918g
123 CS · 3.1/m
Red side
Defeatあんま自分を責めんな俺がいるけん#ran
Illaoi · Top
4 / 9 / 9
29.5% KP
43,610
23% share
16,482g
325 CS · 8.2/m
abzxcasas#2302
Shaco · Jungle
12 / 8 / 12
54.5% KP
34,814
18.3% share
18,896g
269 CS · 6.8/m
2000y#JP1
Vex · Mid
13 / 11 / 12
56.8% KP
54,939
28.9% share
15,373g
207 CS · 5.2/m
Ginnie ˆˆ#Ginni
Lucian · ADC
9 / 9 / 10
43.2% KP
34,071
18% share
19,883g
340 CS · 8.6/m
おなかぺこぺこ#ku31
Camille · Support
6 / 16 / 14
45.5% KP
22,354
11.8% share
12,299g
33 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
