Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Defeat
Ranked Solo/Duo · 13 days ago
15 / 5 / 16
K / D / A
79.5%
Kill participation
2,315.1
Damage / min
16,379g
447.3 gold / min
13
10 placed · 1 cleared
217
5.9 CS / min
Objective control
2
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTako Yankee#1112
Cho'Gath · Top
12 / 7 / 15
58.7% KP
34,578
23.7% share
14,503g
190 CS · 5.2/m
gaman#7897
Skarner · Jungle
5 / 7 / 19
52.2% KP
18,646
12.8% share
14,060g
199 CS · 5.4/m
wrvkcvgn#JP1
Veigar · Mid
13 / 6 / 13
56.5% KP
43,041
29.5% share
20,340g
357 CS · 9.7/m
たいくつひと#JP1
Yunara · ADC
15 / 10 / 10
54.3% KP
38,426
26.3% share
20,463g
284 CS · 7.8/m
にんじん#JP2
Thresh · Support
1 / 9 / 33
73.9% KP
11,343
7.8% share
11,300g
25 CS · 0.7/m
Red side
Defeat小滑头#0818
Nasus · Top
0 / 11 / 12
30.8% KP
21,501
9.6% share
11,044g
199 CS · 5.4/m
kani9963#try
Shyvana · Jungle
8 / 8 / 10
46.2% KP
25,380
11.3% share
15,844g
255 CS · 7/m
2000y#JP1
Xerath · Mid
15 / 5 / 16
79.5% KP
84,772
37.8% share
16,379g
217 CS · 5.9/m
vinaka#009
Kai'Sa · ADC
12 / 9 / 11
59% KP
78,708
35.1% share
18,505g
268 CS · 7.3/m
chico#JP1
Rell · Support
4 / 13 / 23
69.2% KP
14,106
6.3% share
11,403g
29 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
