Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Victory
Ranked Solo/Duo · 12 days ago
8 / 3 / 17
K / D / A
61%
Kill participation
1,108.3
Damage / min
12,054g
402.2 gold / min
75
32 placed · 8 cleared
62
2.1 CS / min
Objective control
3
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAlways Dead#JP1
Irelia · Top
4 / 6 / 4
19.5% KP
13,767
11.3% share
13,430g
264 CS · 8.8/m
俺のだし#0729
Kha'Zix · Jungle
9 / 4 / 10
46.3% KP
23,194
19.1% share
16,887g
231 CS · 7.7/m
Ravvy#すうぺこ
Sylas · Mid
8 / 5 / 15
56.1% KP
26,900
22.2% share
13,113g
217 CS · 7.2/m
Bon Jovi#1983
Xayah · ADC
12 / 6 / 10
53.7% KP
24,346
20.1% share
17,321g
260 CS · 8.7/m
2000y#JP1
Xerath · Support
8 / 3 / 17
61% KP
33,212
27.4% share
12,054g
62 CS · 2.1/m
Red side
DefeatPheonix#VG45
Darius · Top
4 / 4 / 5
37.5% KP
10,520
10.8% share
10,608g
215 CS · 7.2/m
senzawa#JP1
Karthus · Jungle
6 / 8 / 11
70.8% KP
31,661
32.4% share
14,430g
250 CS · 8.3/m
Raharl#JP1
Syndra · Mid
2 / 9 / 10
50% KP
19,842
20.3% share
10,426g
214 CS · 7.1/m
Khalinkaa#1800
Draven · ADC
11 / 10 / 7
75% KP
27,491
28.2% share
18,987g
250 CS · 8.3/m
からむーちょ#JP111
Nautilus · Support
1 / 10 / 17
75% KP
8,143
8.3% share
8,689g
37 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
