Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Defeat
Ranked Solo/Duo · 12 days ago
7 / 9 / 11
K / D / A
56.3%
Kill participation
690.5
Damage / min
9,818g
358.3 gold / min
63
24 placed · 11 cleared
56
2 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHiYuka#6821
Fiora · Top
9 / 7 / 6
38.5% KP
28,099
27.6% share
13,883g
190 CS · 6.9/m
pololo#zero
Graves · Jungle
9 / 6 / 5
35.9% KP
17,799
17.5% share
14,172g
239 CS · 8.7/m
Ninja of Ninjas#JP1
Kassadin · Mid
4 / 6 / 2
15.4% KP
15,113
14.8% share
11,239g
212 CS · 7.7/m
清風様#VNadc
Zeri · ADC
16 / 5 / 3
48.7% KP
29,331
28.8% share
19,413g
273 CS · 10/m
Peyz#CN2
Neeko · Support
1 / 9 / 10
28.2% KP
11,526
11.3% share
8,108g
12 CS · 0.4/m
Red side
Defeat総武線5番ホーム#JP1
Malphite · Top
3 / 9 / 9
37.5% KP
19,781
20.8% share
9,415g
166 CS · 6.1/m
筋肉王ノーキン#KING
Kayn · Jungle
7 / 7 / 8
46.9% KP
17,301
18.2% share
12,444g
151 CS · 5.5/m
美少女マンゴー#JP1
Fizz · Mid
12 / 6 / 5
53.1% KP
20,431
21.4% share
13,879g
192 CS · 7/m
YY0#2DS
Smolder · ADC
3 / 8 / 9
37.5% KP
18,819
19.8% share
12,335g
234 CS · 8.5/m
2000y#JP1
Mel · Support
7 / 9 / 11
56.3% KP
18,920
19.9% share
9,818g
56 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
