Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Victory
Ranked Solo/Duo · 11 days ago
6 / 7 / 9
K / D / A
44.1%
Kill participation
1,100.4
Damage / min
13,546g
385.6 gold / min
17
11 placed · 1 cleared
243
6.9 CS / min
Objective control
1
Dragons
0
Baron
9
Towers
2
Inhibitors
0
Herald
4
Dragons
2
Baron
8
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBlanc Noir#JP1
Nasus · Top
6 / 6 / 12
52.9% KP
30,395
18.2% share
13,451g
196 CS · 5.6/m
Goodnightgoodbye#Aka
Graves · Jungle
5 / 17 / 6
32.4% KP
25,079
15% share
15,955g
215 CS · 6.1/m
2000y#JP1
Xerath · Mid
6 / 7 / 9
44.1% KP
38,659
23.1% share
13,546g
243 CS · 6.9/m
Bon Jovi#1983
Jhin · ADC
11 / 4 / 8
55.9% KP
35,755
21.4% share
21,662g
311 CS · 8.9/m
Free HK#JP1
Zyra · Support
6 / 8 / 12
52.9% KP
37,106
22.2% share
13,814g
72 CS · 2/m
Red side
DefeatAsuki#JP1
Zaahen · Top
5 / 11 / 8
31% KP
38,729
27% share
13,966g
234 CS · 6.7/m
Marubo#JP1
Nidalee · Jungle
16 / 4 / 11
64.3% KP
37,851
26.4% share
19,596g
289 CS · 8.2/m
Caissa#960JP
Ekko · Mid
9 / 4 / 8
40.5% KP
37,587
26.3% share
14,958g
260 CS · 7.4/m
Phong Shelby#PSB
Yunara · ADC
7 / 8 / 5
28.6% KP
19,383
13.5% share
17,978g
310 CS · 8.8/m
geo#2233
Bard · Support
5 / 7 / 12
40.5% KP
9,635
6.7% share
10,804g
40 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
