Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Victory
Ranked Solo/Duo · 11 days ago
15 / 3 / 9
K / D / A
49%
Kill participation
900
Damage / min
15,818g
489.5 gold / min
30
5 placed · 7 cleared
251
7.8 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatあんま自分を責めんな俺がいるけん#ran
Camille · Top
7 / 5 / 5
46.2% KP
25,047
24.6% share
13,470g
256 CS · 7.9/m
はちちゃん#0909
Vi · Jungle
2 / 11 / 9
42.3% KP
10,123
9.9% share
11,103g
151 CS · 4.7/m
motimotimen#JP1
Vex · Mid
6 / 12 / 4
38.5% KP
18,717
18.4% share
11,698g
210 CS · 6.5/m
SlimShady#JP11
Yunara · ADC
8 / 11 / 10
69.2% KP
40,260
39.5% share
18,696g
286 CS · 8.8/m
Bbird#JP1
Lulu · Support
3 / 10 / 14
65.4% KP
7,718
7.6% share
9,395g
18 CS · 0.6/m
Red side
VictoryYoneKing#04年
Yone · Top
3 / 8 / 10
26.5% KP
24,009
16.5% share
12,855g
242 CS · 7.5/m
おなかぺこぺこ#ku31
Gragas · Jungle
12 / 2 / 16
57.1% KP
33,724
23.2% share
18,262g
281 CS · 8.7/m
2000y#JP1
Mel · Mid
15 / 3 / 9
49% KP
29,086
20% share
15,818g
251 CS · 7.8/m
NaiNa#4422
Aphelios · ADC
15 / 6 / 10
51% KP
36,288
25% share
19,497g
283 CS · 8.8/m
Silver 322#JP1
LeBlanc · Support
4 / 7 / 18
44.9% KP
21,965
15.1% share
11,445g
30 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
