Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Irelia
Defeat
Ranked Solo/Duo · 10 days ago
4 / 12 / 5
K / D / A
32.1%
Kill participation
892.1
Damage / min
14,383g
402.1 gold / min
37
11 placed · 3 cleared
297
8.3 CS / min
Objective control
1
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat2000y#JP1
Irelia · Top
4 / 12 / 5
32.1% KP
31,908
23.6% share
14,383g
297 CS · 8.3/m
u cant guard me#JP2
Zac · Jungle
8 / 8 / 9
60.7% KP
19,053
14.1% share
14,959g
195 CS · 5.5/m
noncarpouva#ncbn
Sion · Mid
3 / 7 / 9
42.9% KP
22,619
16.7% share
14,008g
237 CS · 6.6/m
Raharl#JP1
Veigar · ADC
10 / 7 / 10
71.4% KP
45,872
33.9% share
20,527g
282 CS · 7.9/m
geo#2233
Bard · Support
3 / 8 / 14
60.7% KP
15,796
11.7% share
11,486g
36 CS · 1/m
Red side
Victory貴方を不幸に誘いますね#ちょうだい
Quinn · Top
10 / 6 / 17
64.3% KP
38,434
17.1% share
14,028g
194 CS · 5.4/m
NewMeta#JUG
Kindred · Jungle
15 / 4 / 10
59.5% KP
46,307
20.6% share
18,985g
275 CS · 7.7/m
Progressing#1123
Viktor · Mid
10 / 7 / 13
54.8% KP
68,635
30.5% share
18,019g
293 CS · 8.2/m
Allen Iverson 03#JP1
Katarina · ADC
6 / 10 / 12
42.9% KP
47,403
21% share
19,154g
300 CS · 8.4/m
Tako Yankee#1112
Sona · Support
1 / 1 / 32
78.6% KP
24,447
10.9% share
11,679g
35 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
