Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Defeat
Ranked Solo/Duo · 10 days ago
9 / 7 / 10
K / D / A
61.3%
Kill participation
1,150.4
Damage / min
18,745g
520.2 gold / min
23
10 placed · 4 cleared
304
8.4 CS / min
Objective control
3
Dragons
0
Baron
11
Towers
3
Inhibitors
1
Herald
2
Dragons
2
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorysenzawa#JP1
Tryndamere · Top
10 / 4 / 12
46.8% KP
47,939
28.5% share
19,970g
315 CS · 8.7/m
rre#rre
Locke · Jungle
11 / 7 / 12
48.9% KP
31,405
18.7% share
15,769g
231 CS · 6.4/m
夏菜やまとの弟#Twtv
Katarina · Mid
16 / 8 / 10
55.3% KP
34,639
20.6% share
16,693g
204 CS · 5.7/m
シャムロック#raden
Jhin · ADC
8 / 4 / 12
42.6% KP
38,616
23% share
17,176g
321 CS · 8.9/m
geo#2233
Bard · Support
2 / 8 / 21
48.9% KP
15,638
9.3% share
11,321g
39 CS · 1.1/m
Red side
Defeat虫ハンター#EZPZ
Dr. Mundo · Top
4 / 9 / 2
19.4% KP
33,633
22.3% share
12,710g
238 CS · 6.6/m
醋拌檸檬#JP1
Graves · Jungle
4 / 10 / 10
45.2% KP
29,904
19.8% share
16,469g
273 CS · 7.6/m
Raharl#JP1
Syndra · Mid
13 / 12 / 4
54.8% KP
38,356
25.4% share
18,660g
273 CS · 7.6/m
2000y#JP1
Xerath · ADC
9 / 7 / 10
61.3% KP
41,453
27.4% share
18,745g
304 CS · 8.4/m
弱者ネ申#Nemoh
Thresh · Support
1 / 9 / 15
51.6% KP
7,791
5.2% share
10,010g
34 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
