Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 8 days ago
10 / 10 / 8
K / D / A
66.7%
Kill participation
1,204.1
Damage / min
13,727g
466.1 gold / min
9
4 placed · 0 cleared
150
5.1 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory1vsAll#日新又日新
Ambessa · Top
13 / 3 / 13
65% KP
39,456
28.9% share
13,495g
171 CS · 5.8/m
Maybach#Maybe
Hecarim · Jungle
9 / 6 / 16
62.5% KP
31,604
23.1% share
13,956g
220 CS · 7.5/m
GOD of 笹村#ONZED
Aurora · Mid
6 / 4 / 12
45% KP
23,020
16.8% share
11,724g
221 CS · 7.5/m
Peyz#CN2
Jinx · ADC
11 / 6 / 17
70% KP
33,879
24.8% share
16,582g
229 CS · 7.8/m
WonderWall#0812
Nautilus · Support
1 / 8 / 27
70% KP
8,800
6.4% share
8,308g
24 CS · 0.8/m
Red side
Defeatかなう#burin
K'Sante · Top
6 / 10 / 6
44.4% KP
31,134
29.3% share
11,621g
201 CS · 6.8/m
BLG Xun#비가 와요
Lee Sin · Jungle
6 / 6 / 7
48.1% KP
13,523
12.7% share
12,509g
204 CS · 6.9/m
2000y#JP1
Sylas · Mid
10 / 10 / 8
66.7% KP
35,460
33.3% share
13,727g
150 CS · 5.1/m
魂の反響#JP2
Mel · ADC
3 / 8 / 3
22.2% KP
16,067
15.1% share
10,445g
216 CS · 7.3/m
pinminmin#pmm
Pyke · Support
2 / 6 / 10
44.4% KP
10,256
9.6% share
8,301g
34 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
