Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Karthus
Victory
Ranked Solo/Duo · 7 days ago
14 / 11 / 24
K / D / A
76%
Kill participation
1,574
Damage / min
21,485g
574.2 gold / min
19
1 placed · 5 cleared
275
7.3 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
11
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPheonix#VG45
Viego · Top
8 / 10 / 7
33.3% KP
20,196
12.2% share
14,854g
205 CS · 5.5/m
準備ができて#00000
Lee Sin · Jungle
7 / 11 / 9
35.6% KP
17,126
10.4% share
13,471g
190 CS · 5.1/m
しゅんた1106#JP1
Hwei · Mid
17 / 8 / 15
71.1% KP
66,572
40.3% share
20,399g
281 CS · 7.5/m
くむお#JP1
Ezreal · ADC
11 / 12 / 18
64.4% KP
49,986
30.3% share
18,871g
265 CS · 7.1/m
橙 宝#BBBS
Karma · Support
2 / 9 / 29
68.9% KP
11,201
6.8% share
11,425g
36 CS · 1/m
Red side
Victoryかなう#burin
Olaf · Top
8 / 3 / 5
26% KP
28,877
15.6% share
19,064g
348 CS · 9.3/m
2000y#JP1
Karthus · Jungle
14 / 11 / 24
76% KP
58,894
31.8% share
21,485g
275 CS · 7.3/m
Master of bate#キオちゃん
Syndra · Mid
10 / 10 / 16
52% KP
37,226
20.1% share
16,313g
242 CS · 6.5/m
Asuki#JP1
Kindred · ADC
13 / 13 / 19
64% KP
49,266
26.6% share
20,147g
247 CS · 6.6/m
VN Hà Nội Phố#1287
Nautilus · Support
5 / 8 / 29
68% KP
10,863
5.9% share
13,445g
34 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
