Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 7 days ago
14 / 8 / 9
K / D / A
74.2%
Kill participation
786.4
Damage / min
17,595g
469 gold / min
21
4 placed · 6 cleared
230
6.1 CS / min
Objective control
1
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
4
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryヘルガー#ポケモン
Volibear · Top
5 / 6 / 5
31.3% KP
17,399
14.6% share
17,275g
313 CS · 8.3/m
夏菜やまとの弟#Twtv
Ekko · Jungle
11 / 3 / 8
59.4% KP
35,529
29.8% share
17,827g
276 CS · 7.4/m
JPKRスタンミスペシャル7se#C1npo
Yasuo · Mid
5 / 10 / 13
56.3% KP
25,708
21.6% share
15,538g
230 CS · 6.1/m
夢見月#316
Tristana · ADC
9 / 4 / 8
53.1% KP
26,942
22.6% share
21,182g
344 CS · 9.2/m
へっぽこ3太郎#aaa
Pantheon · Support
2 / 8 / 16
56.3% KP
13,621
11.4% share
11,113g
38 CS · 1/m
Red side
DefeatPaz#可能性の獣
Vayne · Top
5 / 6 / 4
29% KP
25,358
22.6% share
17,284g
341 CS · 9.1/m
Akainu#971
Wukong · Jungle
3 / 5 / 15
58.1% KP
18,234
16.3% share
15,682g
279 CS · 7.4/m
2000y#JP1
Sylas · Mid
14 / 8 / 9
74.2% KP
29,503
26.3% share
17,595g
230 CS · 6.1/m
FeLin3#tinti
Lux · ADC
5 / 5 / 14
61.3% KP
30,267
27% share
14,878g
256 CS · 6.8/m
準備ができて#00000
Leona · Support
4 / 8 / 18
71% KP
8,797
7.8% share
11,004g
31 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
