Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Victory
Ranked Solo/Duo · 6 days ago
19 / 3 / 9
K / D / A
62.2%
Kill participation
1,618.1
Damage / min
19,150g
535.9 gold / min
17
12 placed · 3 cleared
272
7.6 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatシャムロック#raden
Smolder · Top
4 / 11 / 7
31.4% KP
26,035
18.2% share
14,860g
258 CS · 7.2/m
くむお#JP1
Lee Sin · Jungle
5 / 12 / 21
74.3% KP
16,784
11.7% share
13,868g
175 CS · 4.9/m
V1 Mirei#v66
Ambessa · Mid
16 / 7 / 6
62.9% KP
43,729
30.6% share
17,683g
262 CS · 7.3/m
ゴグマ#JP2
Jhin · ADC
5 / 5 / 16
60% KP
30,961
21.6% share
16,242g
277 CS · 7.8/m
Yasuri#JP1
Lux · Support
5 / 10 / 14
54.3% KP
25,541
17.9% share
12,735g
59 CS · 1.7/m
Red side
Victoryかなう#burin
K'Sante · Top
9 / 7 / 11
44.4% KP
27,026
17.9% share
14,710g
230 CS · 6.4/m
RCK Razer#glhf
Viego · Jungle
4 / 8 / 12
35.6% KP
15,852
10.5% share
15,339g
275 CS · 7.7/m
2000y#JP1
Xerath · Mid
19 / 3 / 9
62.2% KP
57,820
38.3% share
19,150g
272 CS · 7.6/m
真田中転生V#jp2
Ezreal · ADC
13 / 8 / 7
44.4% KP
38,920
25.8% share
20,484g
269 CS · 7.5/m
IRELKINGになるために#YLG
Galio · Support
0 / 9 / 23
51.1% KP
11,159
7.4% share
10,352g
36 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
