Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Victory
Ranked Solo/Duo · 5 days ago
10 / 3 / 16
K / D / A
70.3%
Kill participation
1,129.5
Damage / min
16,245g
535 gold / min
19
9 placed · 2 cleared
230
7.6 CS / min
Objective control
4
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryre1ax#JP1
Udyr · Top
6 / 4 / 8
37.8% KP
8,310
8.5% share
12,334g
160 CS · 5.3/m
シャムロック#raden
Jarvan IV · Jungle
9 / 0 / 11
54.1% KP
20,677
21.1% share
16,618g
327 CS · 10.8/m
Excellent Neeko#JP0
Neeko · Mid
9 / 7 / 6
40.5% KP
24,840
25.3% share
13,765g
234 CS · 7.7/m
2000y#JP1
Xerath · ADC
10 / 3 / 16
70.3% KP
34,300
35% share
16,245g
230 CS · 7.6/m
空澄セナ#JР1
Karma · Support
3 / 4 / 18
56.8% KP
9,988
10.2% share
9,934g
28 CS · 0.9/m
Red side
Defeat飛刃の舞い手#SAWA
Varus · Top
7 / 5 / 2
50% KP
17,166
22.6% share
11,783g
207 CS · 6.8/m
Yasuri#JP1
Master Yi · Jungle
2 / 7 / 1
16.7% KP
7,030
9.3% share
10,117g
192 CS · 6.3/m
貴方を不幸に誘いますね#ちょうだい
Akshan · Mid
5 / 4 / 3
44.4% KP
25,390
33.4% share
11,442g
213 CS · 7/m
Raharl#JP1
Viktor · ADC
3 / 11 / 5
44.4% KP
17,906
23.6% share
11,743g
232 CS · 7.6/m
neeko#OnO
Janna · Support
1 / 10 / 7
44.4% KP
8,503
11.2% share
7,597g
32 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
