Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Victory
Ranked Solo/Duo · 5 days ago
7 / 10 / 12
K / D / A
46.3%
Kill participation
926.2
Damage / min
14,462g
367.8 gold / min
24
14 placed · 3 cleared
239
6.1 CS / min
Objective control
2
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryz1x1#JP2
Jayce · Top
7 / 11 / 9
39% KP
26,081
16% share
15,138g
247 CS · 6.3/m
総武線5番ホーム#JP1
Karthus · Jungle
18 / 7 / 9
65.9% KP
49,889
30.5% share
20,533g
271 CS · 6.9/m
2000y#JP1
Xerath · Mid
7 / 10 / 12
46.3% KP
36,417
22.3% share
14,462g
239 CS · 6.1/m
Bon Jovi#1983
Aphelios · ADC
8 / 7 / 12
48.8% KP
40,998
25.1% share
20,794g
305 CS · 7.8/m
HongYi#3681
Thresh · Support
1 / 9 / 23
58.5% KP
9,929
6.1% share
11,848g
33 CS · 0.8/m
Red side
Defeatwoossub#woo
Annie · Top
9 / 9 / 16
56.8% KP
32,652
21.1% share
15,737g
221 CS · 5.6/m
最后一次恶鬼缠身#1002
Naafiri · Jungle
10 / 7 / 16
59.1% KP
36,700
23.7% share
17,266g
280 CS · 7.1/m
sad little taka#JP1
LeBlanc · Mid
11 / 4 / 16
61.4% KP
42,417
27.4% share
17,262g
288 CS · 7.3/m
마에스트로#4444
Kai'Sa · ADC
9 / 9 / 12
47.7% KP
25,322
16.3% share
18,095g
300 CS · 7.6/m
LGBTQ#jpn
Neeko · Support
5 / 12 / 14
43.2% KP
17,998
11.6% share
10,703g
26 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
