Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Victory
Ranked Solo/Duo · 5 days ago
10 / 2 / 20
K / D / A
63.8%
Kill participation
1,420.3
Damage / min
18,475g
584.7 gold / min
25
9 placed · 7 cleared
297
9.4 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatパルダス#123
Gnar · Top
1 / 12 / 6
33.3% KP
24,996
26.9% share
10,197g
196 CS · 6.2/m
Nyrguise#9029
Lee Sin · Jungle
4 / 7 / 6
47.6% KP
12,590
13.6% share
11,651g
176 CS · 5.6/m
sad little taka#JP1
LeBlanc · Mid
10 / 7 / 4
66.7% KP
27,570
29.7% share
12,441g
191 CS · 6/m
シャムロック#raden
Kai'Sa · ADC
3 / 9 / 4
33.3% KP
19,557
21.1% share
15,479g
283 CS · 9/m
젓가락#dd1
Sona · Support
3 / 12 / 10
61.9% KP
8,178
8.8% share
9,063g
34 CS · 1.1/m
Red side
Victory上霜z#7024
Darius · Top
10 / 2 / 7
36.2% KP
19,810
14.7% share
13,479g
209 CS · 6.6/m
phong dang#7920
Jarvan IV · Jungle
12 / 4 / 11
48.9% KP
34,026
25.2% share
17,144g
281 CS · 8.9/m
ZERO Sievert#JP2
Locke · Mid
14 / 6 / 13
57.4% KP
27,520
20.4% share
13,239g
159 CS · 5/m
2000y#JP1
Xerath · ADC
10 / 2 / 20
63.8% KP
44,883
33.2% share
18,475g
297 CS · 9.4/m
Yoku#亀仙流
Nami · Support
1 / 7 / 29
63.8% KP
8,897
6.6% share
9,649g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
