Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Defeat
Ranked Solo/Duo · 4 days ago
5 / 7 / 11
K / D / A
55.2%
Kill participation
802.1
Damage / min
9,398g
320.8 gold / min
75
33 placed · 4 cleared
62
2.1 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatkassaWin#raweq
Teemo · Top
1 / 9 / 6
24.1% KP
18,407
17.6% share
8,152g
141 CS · 4.8/m
wndualEkajrrl#1111
Lee Sin · Jungle
9 / 6 / 8
58.6% KP
20,779
19.9% share
14,088g
164 CS · 5.6/m
Chillaccino#JP1
Garen · Mid
3 / 7 / 2
17.2% KP
10,166
9.7% share
9,500g
218 CS · 7.4/m
vyke#2013
Jinx · ADC
11 / 5 / 13
82.8% KP
31,766
30.4% share
16,065g
261 CS · 8.9/m
2000y#JP1
Xerath · Support
5 / 7 / 11
55.2% KP
23,501
22.5% share
9,398g
62 CS · 2.1/m
Red side
Victoryかなう#burin
Ornn · Top
4 / 6 / 5
26.5% KP
22,077
18.6% share
12,995g
251 CS · 8.6/m
abzxcasas#2302
Rengar · Jungle
23 / 2 / 2
73.5% KP
48,722
41.1% share
20,964g
298 CS · 10.2/m
Raharl#JP1
Syndra · Mid
3 / 2 / 7
29.4% KP
23,860
20.1% share
10,686g
238 CS · 8.1/m
Exileplayer#JP2
Viktor · ADC
2 / 8 / 9
32.4% KP
15,539
13.1% share
11,520g
208 CS · 7.1/m
trash team#000
Karma · Support
2 / 11 / 13
44.1% KP
8,363
7.1% share
8,887g
36 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
