Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 2 days ago
10 / 13 / 5
K / D / A
42.9%
Kill participation
938.6
Damage / min
16,059g
459.3 gold / min
16
5 placed · 2 cleared
243
6.9 CS / min
Objective control
2
Dragons
0
Baron
6
Towers
1
Inhibitors
1
Herald
3
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCàfe#JP1
Darius · Top
9 / 10 / 6
32.6% KP
28,842
19.5% share
13,987g
245 CS · 7/m
Michica#JP1
Sylas · Jungle
12 / 3 / 15
58.7% KP
28,827
19.5% share
16,487g
257 CS · 7.3/m
浮気上手#我有兩個家
Ambessa · Mid
14 / 9 / 8
47.8% KP
47,324
32% share
14,971g
214 CS · 6.1/m
Chitannda eru#JP1
Tristana · ADC
6 / 8 / 13
41.3% KP
27,443
18.6% share
16,534g
287 CS · 8.2/m
もやしば#JP1
Morgana · Support
5 / 5 / 21
56.5% KP
15,415
10.4% share
11,186g
37 CS · 1.1/m
Red side
Victoryケンシ#JP001
Fiora · Top
8 / 7 / 7
42.9% KP
37,255
22.1% share
16,900g
267 CS · 7.6/m
総武線5番ホーム#JP1
Karthus · Jungle
13 / 8 / 12
71.4% KP
54,286
32.2% share
19,416g
270 CS · 7.7/m
2000y#JP1
Yone · Mid
10 / 13 / 5
42.9% KP
32,818
19.5% share
16,059g
243 CS · 6.9/m
die 4 u#JP7
Aphelios · ADC
4 / 11 / 14
51.4% KP
34,666
20.6% share
16,573g
291 CS · 8.3/m
StrayFrost#JP1
Braum · Support
0 / 7 / 22
62.9% KP
9,641
5.7% share
9,806g
28 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
