Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Victory
Ranked Solo/Duo · Yesterday
6 / 5 / 25
K / D / A
57.4%
Kill participation
1,204.4
Damage / min
12,079g
396.5 gold / min
85
36 placed · 9 cleared
54
1.8 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPheonix#VG45
Jayce · Top
2 / 12 / 6
22.9% KP
28,194
20.7% share
10,759g
227 CS · 7.5/m
ゼニガメ#ポケモン
Kha'Zix · Jungle
10 / 10 / 7
48.6% KP
29,288
21.5% share
15,691g
205 CS · 6.7/m
want To Marry U#JP1
Ekko · Mid
14 / 10 / 2
45.7% KP
36,159
26.5% share
16,659g
227 CS · 7.5/m
たいくつひと#JP1
Ezreal · ADC
4 / 11 / 7
31.4% KP
22,510
16.5% share
14,144g
240 CS · 7.9/m
天狐ハク#戀慕之情
Swain · Support
5 / 11 / 9
40% KP
20,067
14.7% share
11,160g
51 CS · 1.7/m
Red side
Victory김유정#baby
Camille · Top
8 / 6 / 8
29.6% KP
32,888
19% share
14,963g
253 CS · 8.3/m
芸術は爆発だ#アート
Jarvan IV · Jungle
15 / 8 / 13
51.9% KP
37,125
21.4% share
17,906g
198 CS · 6.5/m
ZERO Sievert#JP2
Locke · Mid
14 / 7 / 5
35.2% KP
25,445
14.7% share
13,224g
183 CS · 6/m
MとBを#246
Draven · ADC
11 / 9 / 15
48.1% KP
40,957
23.7% share
19,818g
260 CS · 8.5/m
2000y#JP1
Xerath · Support
6 / 5 / 25
57.4% KP
36,695
21.2% share
12,079g
54 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
