Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vex
Defeat
Ranked Solo/Duo · Yesterday
6 / 9 / 11
K / D / A
65.4%
Kill participation
825.9
Damage / min
9,241g
364.1 gold / min
64
29 placed · 8 cleared
55
2.2 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLocked In#ASUKA
Ambessa · Top
5 / 3 / 7
30.8% KP
17,473
18.8% share
13,087g
224 CS · 8.8/m
すやひめ#15ff
Hecarim · Jungle
8 / 1 / 7
38.5% KP
15,954
17.1% share
14,066g
249 CS · 9.8/m
Caissa#960JP
Ekko · Mid
12 / 4 / 4
41% KP
23,805
25.6% share
13,655g
210 CS · 8.3/m
Bon Jovi#1983
Taliyah · ADC
5 / 6 / 5
25.6% KP
16,574
17.8% share
11,078g
204 CS · 8/m
GEN Canyon#FALL
Pantheon · Support
9 / 13 / 3
30.8% KP
19,292
20.7% share
11,466g
66 CS · 2.6/m
Red side
DefeatSolarbaccaFan#7979
Gangplank · Top
6 / 8 / 1
26.9% KP
16,167
18.8% share
10,813g
200 CS · 7.9/m
GOD of 笹村#ONZED
Karthus · Jungle
4 / 9 / 5
34.6% KP
25,299
29.4% share
9,949g
167 CS · 6.6/m
ASAP#AWGE
Lucian · Mid
2 / 9 / 0
7.7% KP
11,464
13.3% share
9,146g
179 CS · 7.1/m
No Face#815
Nilah · ADC
8 / 4 / 6
53.8% KP
12,150
14.1% share
12,529g
222 CS · 8.7/m
2000y#JP1
Vex · Support
6 / 9 / 11
65.4% KP
20,964
24.4% share
9,241g
55 CS · 2.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
