Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Renekton
Victory
Ranked Solo/Duo · 12 hours ago
11 / 5 / 8
K / D / A
41.3%
Kill participation
1,149
Damage / min
15,795g
523.3 gold / min
7
4 placed · 0 cleared
275
9.1 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
3
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPheonix#VG45
Lissandra · Top
6 / 3 / 10
34.8% KP
25,641
19.4% share
13,414g
259 CS · 8.6/m
Ruke74#9031
Riven · Jungle
12 / 2 / 9
45.7% KP
22,817
17.3% share
16,914g
290 CS · 9.6/m
2000y#JP1
Renekton · Mid
11 / 5 / 8
41.3% KP
34,681
26.3% share
15,795g
275 CS · 9.1/m
シルバーチャリオッツ#jojo
Syndra · ADC
8 / 3 / 17
54.3% KP
26,983
20.5% share
16,677g
232 CS · 7.7/m
Fake#airi
Skarner · Support
9 / 5 / 22
67.4% KP
21,784
16.5% share
11,656g
17 CS · 0.6/m
Red side
Defeat亜希子#JP1
Singed · Top
1 / 11 / 4
27.8% KP
23,935
23.8% share
10,391g
231 CS · 7.7/m
lemonmanf#4230
Jarvan IV · Jungle
3 / 6 / 5
44.4% KP
10,797
10.7% share
11,500g
171 CS · 5.7/m
Ninja of Ninjas#JP1
Naafiri · Mid
3 / 8 / 4
38.9% KP
20,962
20.9% share
11,370g
235 CS · 7.8/m
しろい#snow
Ekko · ADC
8 / 8 / 3
61.1% KP
28,663
28.5% share
13,665g
242 CS · 8/m
小滑头#0818
Master Yi · Support
3 / 13 / 8
61.1% KP
16,115
16% share
9,697g
54 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
