Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xerath
Defeat
Ranked Solo/Duo · 1 hours ago
14 / 6 / 10
K / D / A
53.3%
Kill participation
1,294.3
Damage / min
17,637g
500.1 gold / min
18
9 placed · 1 cleared
282
8 CS / min
Objective control
4
Dragons
2
Baron
10
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory中国のjungleking#JP1
Camille · Top
16 / 6 / 5
51.2% KP
50,146
29.4% share
20,257g
305 CS · 8.6/m
Ittevasha#JP1
Talon · Jungle
17 / 8 / 8
61% KP
52,139
30.5% share
23,367g
290 CS · 8.2/m
かなう#burin
K'Sante · Mid
1 / 10 / 7
19.5% KP
24,361
14.3% share
11,168g
204 CS · 5.8/m
rre#rre
Kog'Maw · ADC
6 / 12 / 9
36.6% KP
27,716
16.2% share
15,163g
222 CS · 6.3/m
Gorganna#JP1
Karma · Support
1 / 9 / 17
43.9% KP
16,310
9.6% share
10,555g
31 CS · 0.9/m
Red side
DefeatSolarbaccaFan#7979
Gangplank · Top
5 / 7 / 10
33.3% KP
35,514
21.1% share
15,247g
241 CS · 6.8/m
大阪第一忧郁#957
Ekko · Jungle
9 / 12 / 9
40% KP
26,338
15.7% share
15,186g
198 CS · 5.6/m
May#0823
Jayce · Mid
13 / 8 / 9
48.9% KP
46,871
27.9% share
15,407g
236 CS · 6.7/m
2000y#JP1
Xerath · ADC
14 / 6 / 10
53.3% KP
45,645
27.2% share
17,637g
282 CS · 8/m
出られない思い出#城南完小6
Nami · Support
4 / 8 / 25
64.4% KP
13,587
8.1% share
11,928g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
