Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Victory
Ranked Solo/Duo · 258 days ago
13 / 8 / 21
K / D / A
64.2%
Kill participation
1,301.3
Damage / min
20,329g
485.6 gold / min
33
3 placed · 8 cleared
307
7.3 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
2
Inhibitors
0
Herald
4
Dragons
2
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJavier#RITO
Malphite · Top
2 / 7 / 14
42.1% KP
31,175
16.1% share
15,188g
283 CS · 6.8/m
reksai kitten#enjoy
Rek'Sai · Jungle
13 / 10 / 6
50% KP
35,832
18.5% share
20,299g
211 CS · 5/m
HF OMON#FUEGO
Yone · Mid
11 / 14 / 8
50% KP
62,571
32.3% share
22,350g
381 CS · 9.1/m
Zigga Nilean#TR2
Zilean · ADC
4 / 4 / 15
50% KP
29,827
15.4% share
18,338g
302 CS · 7.2/m
Michael Jackson#MJWIN
Pantheon · Support
8 / 18 / 14
57.9% KP
34,180
17.7% share
15,187g
35 CS · 0.8/m
Red side
VictoryAncutzix#0000
Aatrox · Top
10 / 5 / 17
50.9% KP
63,671
25.3% share
19,219g
316 CS · 7.5/m
Sebastian Wilder#333
Naafiri · Jungle
6 / 9 / 25
58.5% KP
30,563
12.2% share
19,397g
308 CS · 7.4/m
twtv Peng04#NMIXX
Ahri · Mid
13 / 8 / 21
64.2% KP
54,481
21.7% share
20,329g
307 CS · 7.3/m
秦始皇#Hao好
Varus · ADC
7 / 11 / 9
30.2% KP
34,211
13.6% share
19,092g
305 CS · 7.3/m
Azzapp#31415
Vel'Koz · Support
17 / 5 / 23
75.5% KP
68,391
27.2% share
18,605g
101 CS · 2.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
