Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Neeko
Victory
Ranked Solo/Duo · 258 days ago
9 / 6 / 13
K / D / A
42.3%
Kill participation
896.6
Damage / min
13,101g
451.5 gold / min
25
6 placed · 4 cleared
247
8.5 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryShieda Saeeun1#KAYN
Gnar · Top
8 / 3 / 9
32.7% KP
34,233
20.8% share
14,121g
253 CS · 8.7/m
SMRADOCH ZICSSI#EUW
Ambessa · Jungle
7 / 3 / 12
36.5% KP
28,478
17.3% share
14,018g
237 CS · 8.2/m
twtv Peng04#NMIXX
Neeko · Mid
9 / 6 / 13
42.3% KP
26,015
15.8% share
13,101g
247 CS · 8.5/m
ComeBackFromHell#Back
Ezreal · ADC
14 / 4 / 9
44.2% KP
41,694
25.3% share
17,111g
197 CS · 6.8/m
Azzapp#31415
Vel'Koz · Support
14 / 5 / 21
67.3% KP
34,364
20.9% share
13,718g
69 CS · 2.4/m
Red side
DefeatGonzo#2843
Quinn · Top
3 / 11 / 3
30% KP
17,132
16% share
12,889g
207 CS · 7.1/m
Afrocowboi#depu
Zaahen · Jungle
4 / 9 / 8
60% KP
23,268
21.8% share
13,209g
214 CS · 7.4/m
Relative#00001
K'Sante · Mid
7 / 6 / 6
65% KP
25,466
23.8% share
13,741g
224 CS · 7.7/m
Sexelent#typsh
Karthus · ADC
5 / 12 / 4
45% KP
30,340
28.4% share
13,094g
257 CS · 8.9/m
KappaChungiLungi#DELUX
Nami · Support
1 / 14 / 14
75% KP
10,768
10.1% share
8,607g
35 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
