Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Victory
Ranked Solo/Duo · 257 days ago
2 / 4 / 14
K / D / A
47.1%
Kill participation
892.9
Damage / min
13,757g
433.3 gold / min
31
7 placed · 8 cleared
287
9 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryeeZaZ#333
Renekton · Top
4 / 7 / 7
32.4% KP
11,655
9.9% share
10,637g
177 CS · 5.6/m
Spoodersussi#1352
Zaahen · Jungle
16 / 4 / 5
61.8% KP
30,231
25.8% share
19,521g
273 CS · 8.6/m
twtv Peng04#NMIXX
Ahri · Mid
2 / 4 / 14
47.1% KP
28,351
24.2% share
13,757g
287 CS · 9/m
Azzapp#31415
Vel'Koz · ADC
11 / 5 / 8
55.9% KP
35,121
30% share
16,133g
267 CS · 8.4/m
Illumina#Lumi
Nami · Support
1 / 5 / 25
76.5% KP
11,788
10.1% share
10,250g
16 CS · 0.5/m
Red side
DefeatNumb#2036
Rumble · Top
11 / 7 / 6
68% KP
46,734
34.8% share
14,296g
248 CS · 7.8/m
Michiel deRuyter#NLNLN
Vi · Jungle
4 / 8 / 8
48% KP
17,274
12.9% share
13,265g
201 CS · 6.3/m
23652213#EUW11
Talon · Mid
1 / 8 / 4
20% KP
17,556
13.1% share
9,988g
200 CS · 6.3/m
Felony For Abuse#EUW
Karthus · ADC
7 / 6 / 6
52% KP
38,544
28.7% share
14,054g
264 CS · 8.3/m
Metro Wave#EUW11
Janna · Support
2 / 5 / 14
64% KP
14,122
10.5% share
9,398g
33 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
