Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Neeko
Victory
Ranked Solo/Duo · 257 days ago
16 / 5 / 9
K / D / A
51%
Kill participation
1,058.3
Damage / min
13,639g
505.1 gold / min
12
4 placed · 1 cleared
179
6.6 CS / min
Objective control
1
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPerly khder#SIL
Rumble · Top
9 / 5 / 6
30.6% KP
28,445
22.4% share
14,614g
241 CS · 8.9/m
maturazlewusempl#LEWUS
Qiyana · Jungle
8 / 8 / 13
42.9% KP
21,923
17.3% share
13,890g
177 CS · 6.6/m
twtv Peng04#NMIXX
Neeko · Mid
16 / 5 / 9
51% KP
28,574
22.5% share
13,639g
179 CS · 6.6/m
fubgun#exile
Sivir · ADC
6 / 5 / 19
51% KP
20,513
16.2% share
15,926g
239 CS · 8.9/m
Azzapp#31415
Vel'Koz · Support
10 / 3 / 15
51% KP
27,516
21.7% share
12,396g
60 CS · 2.2/m
Red side
Defeatfoolish ambition#death
Kled · Top
4 / 10 / 3
26.9% KP
14,204
21% share
9,687g
157 CS · 5.8/m
Twight Wheeler#ŠKOLA
Viego · Jungle
11 / 13 / 9
76.9% KP
21,969
32.5% share
14,644g
163 CS · 6/m
mid7123844123451#6767
Sylas · Mid
6 / 8 / 2
30.8% KP
16,342
24.2% share
12,385g
226 CS · 8.4/m
adsvvnn#2008
Aphelios · ADC
4 / 10 / 4
30.8% KP
11,544
17.1% share
12,814g
218 CS · 8.1/m
Wei the Cat#MEOW
Soraka · Support
1 / 8 / 13
53.8% KP
3,478
5.1% share
7,700g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
