Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 257 days ago
2 / 11 / 7
K / D / A
42.9%
Kill participation
612.8
Damage / min
9,318g
332.6 gold / min
17
10 placed · 0 cleared
158
5.6 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPun1sher Reborn#EUW
Cassiopeia · Top
9 / 6 / 11
39.2% KP
35,671
26.2% share
14,768g
250 CS · 8.9/m
dunktoox#EU1
Rek'Sai · Jungle
11 / 5 / 11
43.1% KP
22,871
16.8% share
15,164g
203 CS · 7.2/m
Yuros#00000
Zoe · Mid
16 / 4 / 5
41.2% KP
36,711
27% share
12,778g
177 CS · 6.3/m
cléo de 5 à 7#hya
Samira · ADC
15 / 4 / 11
51% KP
31,624
23.3% share
17,329g
207 CS · 7.4/m
MEGAZORD XERSUS7#PawN1
Renata Glasc · Support
0 / 2 / 30
58.8% KP
9,132
6.7% share
9,482g
36 CS · 1.3/m
Red side
DefeatEWI Vizicsacsi#TOP
Rumble · Top
10 / 11 / 2
57.1% KP
31,374
29.2% share
13,961g
172 CS · 6.1/m
SCHEINE ZÄHLEN#LION
Zac · Jungle
2 / 11 / 9
52.4% KP
14,550
13.6% share
9,144g
115 CS · 4.1/m
twtv Peng04#NMIXX
Yone · Mid
2 / 11 / 7
42.9% KP
17,168
16% share
9,318g
158 CS · 5.6/m
Aglaea#Woven
Aphelios · ADC
4 / 12 / 8
57.1% KP
18,817
17.5% share
13,794g
208 CS · 7.4/m
Azzapp#31415
Vel'Koz · Support
3 / 7 / 7
47.6% KP
25,471
23.7% share
9,723g
50 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
