Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jhin
Victory
Ranked Solo/Duo · 257 days ago
8 / 9 / 16
K / D / A
51.1%
Kill participation
903.4
Damage / min
19,264g
504.1 gold / min
30
13 placed · 3 cleared
247
6.5 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatsvojtkaa#EUW
Yone · Top
7 / 9 / 6
32.5% KP
22,919
13.7% share
16,519g
325 CS · 8.5/m
reksai kitten#enjoy
Rek'Sai · Jungle
7 / 9 / 11
45% KP
20,509
12.3% share
14,012g
181 CS · 4.7/m
tomomaso#freak
Vladimir · Mid
7 / 8 / 8
37.5% KP
41,411
24.8% share
16,163g
302 CS · 7.9/m
Kenal#EUW
Caitlyn · ADC
10 / 9 / 6
40% KP
45,856
27.4% share
19,997g
328 CS · 8.6/m
ttv pumpTM#1070
LeBlanc · Support
9 / 12 / 17
65% KP
36,400
21.8% share
13,316g
37 CS · 1/m
Red side
VictoryPun1sher Reborn#EUW
Cassiopeia · Top
9 / 9 / 16
53.2% KP
47,160
22.7% share
17,681g
294 CS · 7.7/m
Red block#999
Bel'Veth · Jungle
6 / 7 / 11
36.2% KP
24,365
11.7% share
16,101g
255 CS · 6.7/m
Mondfinsternis#cold
Ekko · Mid
16 / 5 / 12
59.6% KP
58,122
27.9% share
20,750g
305 CS · 8/m
twtv Peng04#NMIXX
Jhin · ADC
8 / 9 / 16
51.1% KP
34,524
16.6% share
19,264g
247 CS · 6.5/m
Azzapp#31415
Vel'Koz · Support
8 / 10 / 18
55.3% KP
43,828
21.1% share
15,555g
62 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
