Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Defeat
Ranked Solo/Duo · 256 days ago
4 / 7 / 7
K / D / A
73.3%
Kill participation
792.2
Damage / min
9,712g
396.4 gold / min
14
6 placed · 1 cleared
199
8.1 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat2026erltemp0002#RIOT
Sejuani · Top
2 / 7 / 5
46.7% KP
16,891
21.7% share
7,737g
142 CS · 5.8/m
Kold Mango Loco#Juice
Dr. Mundo · Jungle
3 / 6 / 4
46.7% KP
13,625
17.5% share
9,467g
160 CS · 6.5/m
twtv Peng04#NMIXX
Ahri · Mid
4 / 7 / 7
73.3% KP
19,408
25% share
9,712g
199 CS · 8.1/m
HJEMLØSE CHAD#CHAD
Varus · ADC
3 / 8 / 1
26.7% KP
13,190
17% share
9,605g
173 CS · 7.1/m
Azzapp#31415
Vel'Koz · Support
3 / 8 / 3
40% KP
14,594
18.8% share
7,713g
63 CS · 2.6/m
Red side
VictoryNothing much#EUW
Aurora · Top
7 / 8 / 8
41.7% KP
30,873
27.5% share
10,368g
173 CS · 7.1/m
SMRADOCH ZICSSI#EUW
Qiyana · Jungle
12 / 0 / 7
52.8% KP
30,178
26.9% share
15,998g
232 CS · 9.5/m
imthatngga#hot
Galio · Mid
2 / 3 / 12
38.9% KP
17,719
15.8% share
10,806g
222 CS · 9.1/m
노즈2케이#2210
Jhin · ADC
10 / 2 / 8
50% KP
20,852
18.6% share
15,210g
207 CS · 8.4/m
POTATO#MMMMH
Bard · Support
5 / 2 / 12
47.2% KP
12,523
11.2% share
8,347g
11 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
